![]() ![]() On September 15th, a reddit bot named BouncerBot was created, allowing the creation of comics. A thread on /r/outoftheloop devoted to Persuadable Bouncer appeared on September 13th, 2016, and gained 371 points, 88% upvotes, in three days. In the following weeks, dozens of variations were posted to /r/me_irl, regularly gaining thousands of upvotes.Ĭollegehumor and Smosh both posted roundups of Persuadable Bouncer memes, citing the above bird variation as the catalyst for the spread. On August 26th, 2016, Twitter user uploaded a version of the comic including birds on skateboards, gaining over 100 retweets and 120 likes in less than a month. On April 16th, 2016, a reposted picture from an unknown Facebook page was uploaded to Onsizzle, featuring a man in a suit denying the pass to a Loss edit but allowing it to Pennis and Also Dicke and Balls. This next one, also from Munchkin, has everything you need to keep your baby entertained whilst discovering the world of balance. The earliest instance of the comic comes from user who uploaded xMarnBBK's pictures along with a Twitter. The doll’s pictured on the packaging are renders that I created using the 3D models.The pictures come from Twitter user which were consequently shared by his friends' accounts, being the the earliest recorded use of the pictures comes from the Twitter user on March 20th, 2015. An added bonus is that the lightweight frame is super simple to remove and take with you wherever you may be heading - the door jumper clamp fits securely to most door ways - and the straps adjust for the ideal height as your baby develops and grows. These blurbs are also used to build the doll’s character profile for social media. I helped the marketing team by writing each character’s unique blurb, printed on the back of pack. As well as the doll, I also did all the sculpts for the dolls’ shoes, accessories, and accessory packs - which are sold separate from the doll. The first season of dolls has 8 characters, and each uses the same body sculpt. I worked back and forth with our manufacturing team to adjust the eye holes (a manual process) to get it looking the best we could to match our concept. ![]() It was challenging to get the face looking right with these eyes but also under a pressing timeline. It was the first time we were using glass eyes for a doll series. I significantly modified the face- lips, nose, eye holes, and changed the hands and legs. AXILO is now the industry standard for cabinet levelling globally.įor this project, I was tasked with improving the initial doll sculpt. AXILO has won many awards including the prestigious Red Dot Design Award. I also coordinated material tests, user tests, short run production of steel and brass parts for testing, numerous 3D prints of iterations, FEA analysis, and much more over a span of three years. I created all the presentation material used to pitch and eventually land a worldwide exclusive licencing deal with multi-national Häfele GmbH & Co KG. This involved extensive research, not only for the development of the tool but for the protection of its IP through worldwide patent filing, trademarks, and design registrations. I was part of the 3-person development team for AXILO. It can also be motorised by using a cordless screwdriver or drill. The tool can be extended in length to reach the farthest corners under cabinets, reducing working time and injury risk. The adjustment is done sitting upright, enabling easy reading of the spirit level. I have started a map to help my students and others to find herb gardens, foraging spots, community gardening projects and other interesting herbal places. ![]() It consists of an adjustment tool and plastic legs which are positioned under the cabinets and engage with the tool. I also enjoy making existing characters, like Pokémon, more exciting and fun by giving them my own design twist in 3D.ĪXILO is a cabinet levelling system for kitchens and cabinets. In my spare time, I take on freelance 2D and 3D digital design under my handle ‘PuffcakeRosie’. At Headstart, I design children’s toys, dolls, figures, collectibles, and much more such as making TV Commercials. While still at university, I received prestigious awards for my design.Ĭurrently, I am in full-time employment at Headstart International, Victoria, Australia, where I am the Lead Digital Sculptor and Industrial Designer on the Girls’ Toy Team. I have a Bachelor of Design Honors degree, majoring in Industrial Design, from one of Australasia's leading Design Schools, Massey University, New Zealand. I’m an Award-winning Industrial Designer, Digital Sculptor, Digital Designer, Product & Toy Designer, Graphic Designer, Social Media & TV Commercials Content Creator. I have 9+ years of full-time employment experience as a designer across a range of design and multimedia platforms. ![]()
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